Gunderson is complete and I have some thoughts on the process and the results but they fade as I look forward. Maybe it'll come back up later but for now...What are my goals for 2024?
- A possible transition to UE5. I've spent several hours this week watching tutorials and this weekend I managed to setup the live link plugin and actually imported a prop, character and camera into UE5. Next up is figuring out the take recorder and render. The learning curve is very big (and daunting) but I've managed to decrease my confusion level at least one small notch.
Some issues bouncing around my head this weekend:
- I have a fair amount of RL assets that I would need to get the extended licensee or replace the asset. I can get two widely used cloth bases updated for about 25$ a piece but the RL hair assets will likely be much more expensive. Is this the road I want to go on?
- If all the UE5 clips get exported as images, does the audio get pasted back in later?
- Upload some assets to the RL marketplace. I have not uploaded anything since they phased out the old uploaded application. Partly because of tech issues and partly out of spite. Its likely time to put up some of the assets I've created for my last batch of projects. There's lots of small props that I can put up for cheap (or free).
- Get back to writing as I didn't do much of that in 2023 (Gunderson took up all the available air). Had some ideas, created one outline and nearly drafted one script. Should do more of this as I think its my favorite part of the creative process.
- Lonely #2 - This is the one script I nearly completed in 2023. And as of today the first draft is complete at 7 pages. That's my sweet spot for projects with a completion timeline likely looking like 4-6 months depending on the route I take for VAs and whether I decide to try my hand at UE5 for some or all of the scenes. It's got 5 scenes, 3 sets, and 5 major (more than two speaking lines) VA roles. Character and set development is well under way. More on this soon!
No comments:
Post a Comment